A classic restoration of Dota-style gameplay; netizens say a certain pesticide can hardly compare
Recently, Xiaomi's Xiaomi Interactive Entertainment released a MOBA mobile game called "Xiaomi Super God." As a veteran Mi fan, this editor of course grabbed a closed beta spot at the first opportunity, and by now I have played it for a long time. After all this time, I think this is a mobile game that is more like a MOBA than Honor of Kings, and better suited to hardcore players! In my view, compared with it, a certain pesticide is simply trash!
First, Xiaomi Super God restores last-hitting from traditional MOBA! In this game, the quality of your last-hitting directly determines the quality of your economy! If your last-hit count is clearly higher than your opponent's, then your economy will greatly lead your opponent's! Although it looks like just a small feature, its boost to the game's fun and competitiveness is undoubtedly enormous. By contrast, old Wang next door has no last-hitting at all; you can stand next to the minions and still get money. Is that a MOBA? Is that competitive? Sorry, I do not acknowledge it!

Second, Xiaomi Super God has a more interesting and more difficult fog-of-war mode, and at the same time has the "true vision and false vision" system that veteran DOTA players are very familiar with, restoring the classic MOBA in its original flavor! In this game, vision is extremely important, and this perfectly restores the classic MOBA game, allowing players to carry out most of the tactics and operations of classic Dota! And a certain pesticide? No fog of war, no need to place wards, and when you go to gank, you are seen from far away. Can such a game be called a MOBA?


Third, Xiaomi Super God has a larger map, more complex terrain, and at the same time richer jungle resources!
A larger map means more varied tactics and more room for operation. Relying on this feature, the fun of competition is greatly increased, making mobile MOBA no longer a game of mindlessly farming, killing, and pushing towers, and making comebacks from a disadvantage no longer out of reach! Just look at a certain Honor; the map is only as big as a palm, you can run across it in two steps, there is still no fog of war, and you can see from one end to the other at a glance. What fun or competitiveness is there, let alone tactics? What tactics can be carried out on such a small map?


At this point, someone will say that Honor of Kings has more players, and Xiaomi Super God has so few players. Of course it has more; it cut out the core of traditional MOBA and became simpler, so of course more people play it. It was made for people who do not play games at all! If you evaluate it from the perspective of a MOBA, a certain pesticide, forgive me for saying so, is trash! If you want to experience a truly original MOBA on your phone, Xiaomi Super God is undoubtedly more suitable for you!
